the box methodology
provides concentrated knowledge and will kick off further STEAM initiatives. This is an alternative type of event in the school education environment, compared to usual technical competitions and olympiads, which are limited to pupils with highest school performance results.
Besides being creative and collaborative, these events also have a responsible and ethical aspect. Participants come together to create a project that is environmentally friendly, unique, and innovative.
The intellectual output produced in this project is available freely to the public on play.gaminu.eu website and Erasmus+ project results platform (both for the open public).
Project partners are working actively to promote this project at local, regional, national, EU and international levels. We use different means and channels to reach our target audience.