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Project initiator and coordinator
Robotikos mokykla
(School of Robotics)
A. Goštauto g. 12-328, Vilnius 10008, Lithuania
Responsible person:
Project manager Akvilė Gerulskytė
Robotikos mokykla is responsible for the overall project management and implementation. The Coordinator also leads the intellectual output team and monitors that activities are implemented timely and according to quality requirements. The school will prepares the introduction to technological tools for secondary pupils (grades 9-12), conduct training for teachers during transnational training event, test the methodology in the framework of own activities, train teachers from other schools in Lithuania, mentor these teachers in their maker activities during the second round of testing, monitor, analyse and report the feedback, update the learning material according to feedback received, lead and contribute to the development of the methodological guidelines (design and content), perform translations to the national language, upload the toolkit online, maintain project’s website at play.gaminu.eu, organise a multiplier event.
Project partner
STEAM center Panevėžys
A department of Panevėžio švietimo centras (Panevėžys Education Center)
Topolių al. 12, Panevėžys 35169, Lithuania
Responsible person:
Head of department Vaida Šiaučiūnė
Panevėžys Education Center will prepare the introduction to technological tools for elementary pupils (grades 5-8), conduct training for teachers during transnational training event, test the methodology in the framework of own activities, train teachers from schools in Panevezys and Birzai, mentor these teachers in their maker activities during the second round of testing, monitor, analyse and report the feedback, update the learning material according to feedback received, and contribute to the development of the methodological guidelines.
Project partner
VGTU inžinerijos licėjus (VGTU Engineering Lyceum)
Antakalnio g. 120, Vilnius 10200, Lithuania
Responsible person:
Deputy director Ernesta Smalinskė
VGTU inžinerijos licėjus will lead the development of the event concept, including innovative methods to be applied; conduct training for teachers during transnational training event; test the methodology in the framework of own activities; train teachers from schools in Vilnius region; mentor these teachers in their maker activities during the second round of testing; monitor, analyse and report the feedback; update the learning material according to feedback received; contribute to the development of the methodological guidelines.
Project partner
Kuressaare Nooruse Kool (Kuressaare Nooruse School, previously Kuressaare Gymnasium)
Nooruse 1, Kuressaare 93815, Estonia
Responsible person:
Project manager Margit Düüna
Kuressaare Nooruse Kool will prepare research tools for students; co-work to process, analyse and report on survey data from all partners; test the methodology in the framework of own activities; train teachers from schools in Saaremaa; mentor these teachers in their maker activities during the second round of testing; monitor, analyse and report the feedback; contribute to the development of the methodological guidelines; manage the project’s video channel; design the dissemination materials; perform translations to the national language; organise a multiplier event.
Project partner
Colegiul Tehnic “Gheorghe Asachi” Botosani
(Gheorghe Asachi Technical College Botosani)
Str. Prieteniei nr. 2, Botosani, jud. Botosani, 710077 Romania
Responsible person:
Project coordinator Rodica Gavril
Colegiul Tehnic “Gheorghe Asachi” Botosani will prepare research tools for teachers to gather structured feedback from the development stage; process, analyse and report on survey data from all partners; test the methodology in the framework of own activities; train teachers from schools in and around Botosani; mentor these teachers in their maker activities during the second round of testing; monitor, analyse and report the feedback; contribute to the development of the methodological guidelines; perform translations to the national language; organise a multiplier event.